The simulation schedules used are extensive. First, the players within each region are grouped into three, which are rare, moderate and extreme players. Rare players do not play the game frequently and may only sign into their base a few times a day. Moderate players play more often than rare players do. Extreme players play very often and usually have the game open a large portion of the day. This simulation takes into account all of these schedules and takes into account if it a weekday, weekend or holiday. All of the holidays for all regions of the world are also taken into consideration because people usually play more often on holidays. This forecaster is in no way connected to or directly based on the Clash of Clans servers at Supercell. Data here is a forecast using the market share of each region. Applying all of this collected information against every region of the world in their respected times along with additional logic from references on how players attack other bases result in an overall accurate prediction of the loot available in Clash of Clans.